Here are the improved rules and increased costs of the Phoenix Lords for your use and critique.
They are to be used with the set of base rules found here, which should be the post immediately prior to this one.
ASURMEN, THE HAND OF ASURYAN (260 Points)
Sword of the Asur: This follows all the rules for both a witchblade and a diresword.
Wings of the Phoenix: These are a pair of Shuriken Pistols that fire at AP 2 and confer the +1 Attack for multiple close combat weapons.
Armor of the Phoenix: This confers a 2+ armor save and a Shimmershield that confers a 4+ invulnerable save to any unit Asurmen is with.
Father of the Avengers: Asurmen has the Bladestorm, Defend, and Acrobatic exarch powers. He may re-roll failed invulnerable saves.
FUEGAN, THE BURNING LANCE (250 Points)
Blade of the Inferno: This is a power weapon that strikes at double strength and adds an additional D6 to armor penetration rolls.
Forgelance: This incorporates a Firepike and a Dragon’s Breath Flamer. You must decide which is being used each time the weapon is fired.
Armor of the Wyrm: This confers a 2+ armor save and immunity to any flame or melta attacks.
Father of the Dragons: Fuegan has the Tank Hunters, Crack Shot, and Intercept exarch powers.
JAIN ZAR, THE STORM OF SILENCE (240 Points)
Blade of Destruction: This follows all the normal rules for an Executioner and Mirrorswords.
The Silent Death: This is a Triskele with the Rending special rule. Any Rending wound causes Instant Death.
Armor of the Crone: This confers a 2+ armor save that incorporates a Banshee Mask. When Jain Zar uses her War Shout power, enemy units must take a Leadership test instead of a Morale check.
Mother of the Banshees: Jain Zar has the War Shout, Acrobatic, and the Withdraw exarch powers. She has the Furious Charge special rule.
BAHARROTH, THE CRY OF THE WIND (250 Points)
Swiftblade: This is a power weapon that strikes at Initiative 10 and re-rolls all failed to hit and to wound rolls.
Ascendant Star: This is a Sunrifle that fires at Strength 6 and AP 4.
Armor of the Tempest: This confers a 2+ armor save and incorporates Swooping Hawk Wings and a Swooping Hawk Grenade Pack. It allows Baharroth to move in the Assault phase as if equipped with a jetpack.
Father of the Hawks: Baharroth has the Skyleap, Intercept, and Withdraw exarch powers. He and any unit he is with only scatter D6" when Deep Striking.
KARANDRAS, THE SHADOW HUNTER (230 Points)
Talons of the Hunter: These count as a pair of power weapons that confer +1 Strength for each successful to hit roll in the same fashion as a Biting Blade. They also incorporate a Shuriken Catapult that fires at AP 3.
Armor of the Ultimate Predator: This confers a 2+ armor save and adds 2 to any cover save for Karandras, to a maximum of 2+. It also incorporates a Mandiblaster that confers +2 Attacks instead of the normal +1.
Father of the Scorpions: Karandras has the Shadowstrike, Stalker, and Acrobatic exarch powers. When Karandras is outflanking, you may choose which table edge he and any unit he is with arrive from.
MAUGAN RA, THE HARVESTER OF SOULS (220 Points)
Maugetar: This incorporates a Shuriken Cannon and an Executioner with the Rending special rule. The Shuriken Cannon uses the following profile.
. . .Rng: 36”. . .Str: 6. . .AP: 3. . .Type: Assault 5, Rending, Pinning
Armor of the Destroyer: This confers a 2+ armor save. All shooting at Maugan Ra and any unit he is with must be done under the effects of the Night Fighting special rules.
Father of the Reapers: Maugan Ra has the Fast Shot, Crack Shot, and Bladestorm exarch powers. He also has the Acute Senses special rule and confers it on any unit he is with.